Rogue Character Analysis: Garrett
- thesnowelf
- Apr 9, 2018
- 3 min read
Updated: Jun 16, 2018
Last up in the Rogue class of this character analysis series I have chosen Garrett from the video game "Thief".
Garret - Thief

Thief is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed.
Garrett is the protagonist of Thief, a professional and highly accomplished criminal. An mysterious figure who uses his many talents for larceny for own personal gain, he has gained a reputation that has earned him the title 'Master Thief'.
Appearance


Garrett attire is composed of stitched leather armor that muffles any movement whilst giving him minor protection against injury. Integrated in the armor is a leather hood which he constantly wears, as well as a mask he uses to conceal his identity should he be spotted during a heist. Various pockets for his trade tools are hidden in the suit, allowing him to carry things like flashbombs. His cloak hangs calf high and is tattered to help break up his human form while hiding in the shadows. His gloves have his fingers exposed in order to allow his hands to operate without the hindrance of armor or cloth.
Personality/Skills
Garrett shows a strong sense of survival and self-interest. While on the surface Garrett seems callous, cynical and sarcastic, with loyalty only to himself, he does seem to have deeper feelings for a few of his contacts.
Garrett also exhibits a strong sense of professional pride as a thief. He usually refuses to kill while on the job, saying that he's a thief, not a murderer.
As a master thief Garrett is very skilled in the arts of stealth and larceny. He is able to use the darkness to his advantage in order to avoid detection, becoming almost invisible to others, and is able to dart from shadow to shadow without making a sound. Garrett's hands are his greatest asset.He is able to pick pockets quickly and is also an expert in lockpicking.
Garrett is a master of observation, able to scan an environment and quickly appraise it for guards, valuables, and other points of interest. His knowledge of the art and appraisal means he can quickly pinpoint items worth stealing. He also has a focus ability which heightens his senses. These senses allow him to highlight points of interest in the environment, slow his perception of time, and see visual representations of noises, internal lock mechanisms, and frequently trafficked areas.
Also a skilled marksman, garret uses a wide range of arrows which allow him to harm foes or change the environment, such as snuffing torches out with water arrows or activating distant switches with blunt arrows.
Lastly, he is a skilled acrobat and climber. He is able to quickly climb walls to out of reach places, as well as climbing on pipes and ledges to get to hidden entrances and areas.
Conclusion
Garrett is truly a thief-type rogue, which is clear in his reluctance to kill whilst on the job, stating that he's not a murderer but a thief. He is very skilled in his thieving ways, and has attire to aid him, with stitched leather armour that muffles his movements.
Material is something I have to think about when designing attire for my characters, and perhaps the same quiet leather armour that not only muffles noise, but adds more protection than if it were to be made out of just cloth.
His personality is also something to think about. He seems to be more cynical and sarcastic than Ezio and Kasumi. Do I make my character fit the stereotype of rogues personalities, that being cold and cynical? Or should I make her seem a bit cold, but actually very loving? Or the complete opposite and a happy, crazy gal? Something I will have to think about.
http://thiefgame.wikia.com/wiki/Garrett
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